
The HWM toolkit was invaluable in getting Pump Man's face sliders working - I can only imagine what a lengthy ordeal it would have been otherwise. Grigory Revzin and Alex Portman (Link to Revzin's site) - for their HWM toolkit and the reference materials that came with it. Pte Jack - for his excellent and comprehensive 'Blender to SFM' tutorial and his Blender video editing tutorial. Pre-made sequences allowing his hands to open further, close or for his index fingers to point

Bones for his blaster, allowing for some animation (as shown above) A slider to retract the spout on his chest and a slider to cover up it up with a pair of shutters

A jiggleboned water level on his back, with an additional bone (water_base) to control how high or low the water is Bodygroups for switching between his blaster and his hand on both sides A pellet of his Water Shield, which comes with sliders allowing it to squash and stretch So if there are any issues with the model, please let me know. I also tried using XNormal for baking out normal maps this time, instead of doing it entirely within Blender, which took a little getting used to. It's Pump Man's turn to get Smashed (not drunk), so here he is! This would be my second attempt at anything resembling a face and my first attempt at HWM face posing, so I'm expecting there to be some updating needed with this model.
